Traveling by boat, silt strider or using Mage's Guild services is now much more costly. Fire, Shock, Frost and Lightning-shields now damages opponents that gets too close to the "bubble". There's now a 50 % chance that you can recover projectiles such as arrows and bolts after combat. Some spell-effects can no longer be used for enchanting (Fortify Skill, Fortify Attribute, Drain Health, Invisibility). The recharge-rate of enchantments have been reduced by 50 % +. The cost of creating enchantments have been drastically reduced. Soul gems in various qualities can now be bought from enchanters. Blank scrolls in various qualities can now be bought from enchanters. Grand soul gems are now limited, and does not appear as random loot. Summoned creatures now have 50 % of the soul value compared to vanilla counterpats. Only uniquely named enemies will have soul values high enough to be used for constant effect enchantments (with Dremora Lord of Divinity being the only exception). Vendors will no longer restock rare ingredients. Player made potions are now 50 % less valueable compared to vanilla. Plant and organic containers are less likely spawn alchemy components. Some spell-effects can no longer be used for spellmaking (Fortify Skill, Fortify Attribute, Drain Health) New spells and variation of vanilla spells have been added to NPCs and vendors. All of the old starting spells have been removed in favor of new ones that are cheap to cast, while still being effective. The magnitude, duration and area of effect of all spells have been tweaked to provide the player with more useful options in combat.
Tweaks to values, durability, armor rating and other variables. More than 100 pieces of new armor, weapons and clothing including additions to sets already present in Morrowind, but also new artifacts and enchanted gear. Blighted creatures have recieved unique textures to set them appart from their normal counterparts. Removed reflect from most creatures, as the effect was way too common in Morrowind and its expansions. Most creatures have recieved new spells/resists and have had tweaks to levels, health, magicka and other variables. More than 20 new creatures such as the Frost Monarch, Ash Scorpion and Swamp Scrib seamlessly integrated into the game through leveled-lists. New dungeons spread throughout Vvardenfell.
New rocks and trees for all regions in Vvardenfell. Massive landscape changes including an effort to eliminate all texture seams and floaters throughout the world. Almost all cities have recieved massive tweaks including new layouts, houses, shops and other places of interest.